STEAM-GRUPPE
Blender Source Tools BleST
STEAM-GRUPPE
Blender Source Tools BleST
391
I SPIL
2,186
ONLINE
Grundlagt:
8. november 2013
Viser 1-4 af 4 forekomster
14
What about exporting as Hammer map?
Oprindeligt skrevet af Rectus:
Oprindeligt skrevet af Maxwell_Edison:
I know this is a damned old forum post but I just can't help myself. What exactly do you mean by this?

The basic "Brushes" that Hammer uses are simple shapes with defined faces.
I would assume that, especially since Blender prefers working with Quads rather than tris, the exact opposite of what you're saying should in theory be true. A cube in Blender shouldn't be hard at all to interpret into a Brush.

Not sure if there are further limits, but brushes are limited to convex hulls without holes. To make a converter you'd have to shrinkwrap or decompose any concave geometry, or you'll get invalid brushes either Hammer or the compiler can't interpret.

What, wait, are you tellling me... hnnm.. that if you were to model a map in blender and export it to hammer... you'd have to... treat it like a hammer map!?!?

woaah!! what!!


Honestly I really don't understand why people think that's a big deal. Fellas I'm not trying to convert like, pre-existing maps from other games into Hammer. No shit, that wouldn't work. I want to *model* in blender with the intent of making a map from scratch.


It's weird until you realize that Blender is many times more powerful at most conventional things than Hammer, and ages more intuitive. I am 100% sure I could build a map from scratch in Blender, even adhering to making sure everything is blocked out in Brush-appropriate meshes, in a fraction of the time as using Hammer.


I'm just quite frankly tired of being limited to Valve's poorly thought out editor. Even if I wanted to learn Hammer to the point of making beautiful maps, it is not a skill that transfers to pretty much anything else, or has any use outside of Source mapping.

Blender, on the other hand...

Sorry, this turned into a long convoluted post.

TL;DR Yeah no duh you'd have to put forth /basic effort/ to make your map Hammer-compliant in Blender. That's ok.
Viser 1-4 af 4 forekomster