STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
221
游戏中
1,437
在线
成立于
2013 年 11 月 8 日
正在显示第 221 - 230 项,共 589 项条目
在论坛“Blender Source Tools Help”中
29
ANIMATION DIFFERS IN GAME WHY!!! SOMEONE HELP
引用自 {GPG} Waka Flocka Flame
does the fps and snap need to be lowercase? - ima test in a lil bit but let me know if it needs to be caps or lowercase
Nope. They also don't need to be upper-case. I just find it much more pleasant when each word in the commands or each letter of an acronym is upper-case.

引用自 {GPG} Waka Flocka Flame
- also what is fadein fadeout 0.2 that was there by default but what does it do? -
Those commands make it take 0.2 seconds to blend/fade in from the previous sequence or blend/fade out to the next sequence, which, as you can imagine, isn't really that nice for draw animations. (The blend/fade out is arguable, but as the idle animation should start with the pose at the end of the draw animation, there's no need for it to be there at all, and pretty much just messes with the idle animation for 0.2 seconds, so...)

On the other hand, "Snap" makes it so when switching to the sequence, it will instantly snap to the sequence, which is most likely what you're looking for in this case.

引用自 {GPG} Waka Flocka Flame
- as well as node "raised" -
I'm not quite sure about that one... but just leave it in.

引用自 {GPG} Waka Flocka Flame
- is there a wiki on all of this if so please link me that i'd appreciate that thanks ima test in a lil bit -
Yes, there is. It's called the Valve Developer Community, but don't be confused, it's entirely a wiki. The Valve Developer Community has lots of information on almost anything you want to know about modding the Source Engine. Here's the page on $Sequence: https://developer.valvesoftware.com/wiki/$sequence
3
Model Leg Error in HLMV
正在显示第 221 - 230 项,共 589 项条目