STEAM-GRUPPE
Blender Source Tools BleST
STEAM-GRUPPE
Blender Source Tools BleST
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Grundlagt:
8. november 2013
Viser 221-230 af 589 forekomster
29
ANIMATION DIFFERS IN GAME WHY!!! SOMEONE HELP
Oprindeligt skrevet af {GPG} Waka Flocka Flame:
does the fps and snap need to be lowercase? - ima test in a lil bit but let me know if it needs to be caps or lowercase
Nope. They also don't need to be upper-case. I just find it much more pleasant when each word in the commands or each letter of an acronym is upper-case.

Oprindeligt skrevet af {GPG} Waka Flocka Flame:
- also what is fadein fadeout 0.2 that was there by default but what does it do? -
Those commands make it take 0.2 seconds to blend/fade in from the previous sequence or blend/fade out to the next sequence, which, as you can imagine, isn't really that nice for draw animations. (The blend/fade out is arguable, but as the idle animation should start with the pose at the end of the draw animation, there's no need for it to be there at all, and pretty much just messes with the idle animation for 0.2 seconds, so...)

On the other hand, "Snap" makes it so when switching to the sequence, it will instantly snap to the sequence, which is most likely what you're looking for in this case.

Oprindeligt skrevet af {GPG} Waka Flocka Flame:
- as well as node "raised" -
I'm not quite sure about that one... but just leave it in.

Oprindeligt skrevet af {GPG} Waka Flocka Flame:
- is there a wiki on all of this if so please link me that i'd appreciate that thanks ima test in a lil bit -
Yes, there is. It's called the Valve Developer Community, but don't be confused, it's entirely a wiki. The Valve Developer Community has lots of information on almost anything you want to know about modding the Source Engine. Here's the page on $Sequence: https://developer.valvesoftware.com/wiki/$sequence
3
Model Leg Error in HLMV
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