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Blender Source Tools BleST
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Blender Source Tools BleST
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Alle diskussioner > Help > Trådoplysninger
Where do i find the engine path?
something.
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Zappy 29. dec. 2014 kl. 2:47 
Well, for Team Fortress 2, it's normally C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin. For Source FilmMaker, it's normally C:\Program Files (x86)\Steam\steamapps\
common\SourceFilmmaker\game\bin
, unless "SourceFilmmaker" has a space in it.

Basically, it's the folder which contains StudioMDL.exe, and is usually found in ..\steamapps\common\Game name\bin. (Garry's Mod doesn't have one, though.)
Sidst redigeret af Zappy; 29. dec. 2014 kl. 2:47
Oprindeligt skrevet af Vintage:
Basically, it's the folder which contains StudioMDL.exe, and is usually found in ..\steamapps\common\Game name\bin. (Garry's Mod doesn't have one, though.)

I am running linux, and my bin folder doesn't contain the StudioMDL.exe file.
http://i.imgur.com/HAh0ylm.jpg
Am i pretty much fucked or can i download the .exe from somewhere?
Sidst redigeret af Fatmagic Mukbang ASMR; 29. dec. 2014 kl. 4:30
Zappy 29. dec. 2014 kl. 4:18 
Oh. As I use Windows 7, I don't know, but what's in the linux32 folder?
Oprindeligt skrevet af Vintage:
what's in the linux32 folder?
http://i.imgur.com/hcZACLU.png
Zappy 29. dec. 2014 kl. 4:30 
By using Google, I found "StudioMDL.exe doesn't exist for Mac and Linux", so you wouldn't be able to compile the model, anyway.
Guess i will have to make as nature, and find a way.
Disguised Poison 1. jan. 2015 kl. 21:46 
I wish you all the best on that MiT. After some googling I found there's no Valve Hammer for Linux either :(
I was so looking forward to do this in Linux. At least not for now :(
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