安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



I know a few other modelers who have released source files where eacy flex is an individual vta, but I also think they used #DS Max wich I am no good at useing (and I alos don't own it).
If you're trying to use flex shapes you created with one mesh on a different mesh, that will never work. The verts would be totally distorted in the compiled model.
so what I do is export the flexes as VTA's before I stich the meshes togeather, when I import them, they match up to the vertexes that are still there and work fine.
again, this is the absolute best way I can discribe this situation as I amd really, REALLY awful at descriptions.