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所有讨论 > Help > 主题详情
Frosty Dr. 2015 年 5 月 19 日 上午 1:37
Model Lighting Problem
Ok, so I have my model, I've made sure the normals are recalculated, but it looks different to other models of the same origin that have been recalculated. The lighting is wrong, even when its textured, the normals are just the way they are supposed to look in HLMV, no weird hollow look, but looking at the model when I recalculate again to make it look like those models stuff up the normals, even though it looks right in blender.

The sun point is in the front, and it only seems to affect the back of the model instead of front, (its head seems to be calculated fine) http://i.imgur.com/Das4Deb.png

And when its taken to the back, it does the opposite: http://i.imgur.com/cAyz2tu.png

http://i.imgur.com/gctxksD.png The head is normal.

Here's what it has to look like for the model not to be stuffed up: http://i.imgur.com/ofcvMnn.png

Here's a picture of another model from the same game, as the one I'm dealing with currently with normals working perfectly, it looks lighter: http://i.imgur.com/5lqva0o.png

Lastly, here's what i made it look like to look the same as the model above: http://i.imgur.com/1YzihDw.png

But in HLMV: http://i.imgur.com/fBmIs3d.png

It looks bad, and will be see-though hollow when the texture is there.


How can I fix this? Its obviously a normals problem, but I don't know what to do, what's wrong with it! Recalculating the normals from outside, inside, then flip normals doesn't do anything. Are all the normals extremely messed up or something? That doesn't make sense, considering its from the same game as I've gotten a bunch of other models like it from, and none of them except one and this has the problem.

Please help!

-Frosty
最后由 Frosty Dr. 编辑于; 2015 年 5 月 19 日 上午 1:39
所有讨论 > Help > 主题详情
发帖日期: 2015 年 5 月 19 日 上午 1:37
回复数: 0