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所有讨论 > Help > 主题详情
cleveland *****er 2015 年 5 月 25 日 上午 6:13
useless title == i need help
so i'm trying to attach a hat onto an existing model, i do ctrl+j to merge the two meshes, export, etc. everything's fine until actually utilising the model, the hat mesh basically doesn't move in sync with the other model, it's out of position and not like it is in my .blend

i don't know what to do
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Harry 2015 年 5 月 25 日 上午 7:17 
引用自 metasync
so i'm trying to attach a hat onto an existing model, i do ctrl+j to merge the two meshes, export, etc. everything's fine until actually utilising the model, the hat mesh basically doesn't move in sync with the other model, it's out of position and not like it is in my .blend

i don't know what to do

Maybe because its not rigged to the right bone? e.g if you try merge a hat with a playermodel, you would have to first merge it and then assign every hat face to head bone.
cleveland *****er 2015 年 5 月 25 日 上午 7:18 
引用自 Rogue Cheney
引用自 metasync
so i'm trying to attach a hat onto an existing model, i do ctrl+j to merge the two meshes, export, etc. everything's fine until actually utilising the model, the hat mesh basically doesn't move in sync with the other model, it's out of position and not like it is in my .blend

i don't know what to do

Maybe because its not rigged to the right bone? e.g if you try merge a hat with a playermodel, you would have to first merge it and then assign every hat face to head bone.
how would i go about doing that?
cleveland *****er 2015 年 5 月 28 日 上午 5:05 
well i managed to figure it out after poking around for a few minutes.
i've got this happening though when i add glasses: http://psteamcommunity.yuanyoumao.com/id/artgoonwithlove/screenshot/31869334135794423
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所有讨论 > Help > 主题详情
发帖日期: 2015 年 5 月 25 日 上午 6:13
回复数: 3