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所有讨论 > Help > 主题详情
Harry 2015 年 5 月 1 日 下午 5:08
Source doesn't register more than 1 attachment points after exporting
So basically I've parented one bone to my mesh and my attachment point is fine but when I add another bone then the second one doesn't get registered when I compile the model.

For example, when I create an attachment here http://puu.sh/hy5Kk/013165e007.jpg (arrow's end), and another attachment where the circle is, attachment point 2 will be the same as 1.

So when I define attachment point 1 and two, two's parent bone becomes that of the first.


QC File:
$modelname "models/gf2/rogue_cheney/misc/neighborhater_02"
$scale 5
$body mybody "neighbor_hater.smd"
$staticprop
$surfaceprop "wood"
$cdmaterials "models/gf2/rogue_cheney/misc"
$sequence idle "idle.smd" loop fps 1d

$attachment "attach_nozzle_01" "Bone.Noz_01" 0 0 0 rotate 0 0 0
$attachment "attach_nozzle_02" "Bone.Noz_02" 0 0 0 rotate 0 0 0
$attachment "attach_wig" "Bone.Wig" 0 0 0 rotate 0 0 0

$collisionmodel "neighbor_hater.smd" {
$concave
$mass 50
}

$keyvalues
{
"prop_data"
{
"base" "Cardboard.Large"
}
}




Here's my .blend file if you need it:
http://puu.sh/hy61d/d85f7eac76.blend
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Freddie 2015 年 5 月 1 日 下午 6:54 
What are you compiling it into?
Zappy 2015 年 5 月 1 日 下午 11:36 
Maybe "idle.smd" doesn't have that bone at the right spot. Try changing $sequence idle "idle.smd" to $Sequence idle "neighbor_hater.smd"

By the way, $StaticProp removes ALL bones, and replaces them ALL with a static_prop at 0 0 0 with a rotation of 0 0 0, so that also removes Bone.Noz_01, Bone.Noz_02 and Bone.Wig (and all other bones).
Harry 2015 年 5 月 2 日 上午 3:04 
引用自 Vintage
Maybe "idle.smd" doesn't have that bone at the right spot. Try changing $sequence idle "idle.smd" to $Sequence idle "neighbor_hater.smd"

By the way, $StaticProp removes ALL bones, and replaces them ALL with a static_prop at 0 0 0 with a rotation of 0 0 0, so that also removes Bone.Noz_01, Bone.Noz_02 and Bone.Wig (and all other bones).

Solved. Ty
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所有讨论 > Help > 主题详情
发帖日期: 2015 年 5 月 1 日 下午 5:08
回复数: 3