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所有讨论 > Help > 主题详情
Zappy 2014 年 10 月 17 日 上午 9:23
[ADDED] Suggestion - "Add bones"
The title is... not helpful at all, but if you import mesh A, and then import mesh B (which is made to work on mesh A), while mesh B has bones mesh A doesn't (such as jigglebones), either Blender says "X vertices weighted to invalid bones" if Append to Existing Model is checked, or one has to manually remove old bones on mesh B and re-parent new bones on mesh B if Append to Existing Model is unchecked, since joining skeletons/armatures just adds ".001" and such to bones on the first-selected skeletons/armatures with the same names as on the last-selected skeleton/armature.

So here I bring a suggestion: A tickbox to choose whether to automagically add the new bones to the old skeleton/armature, if new ones are found while importing another SMD/DMX mesh (with Append to Existing Model checked).

It can be grayed out if the old skeleton/armature has keyframes, if that won't be compatible.
最后由 Artfunkel 编辑于; 2014 年 11 月 30 日 上午 11:25
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Artfunkel 2014 年 11 月 30 日 上午 11:24 
Zappy 2014 年 11 月 30 日 下午 12:25 
aw yiss Thank you kindly. (Or roughly, if you don't like being thanked kindly.)
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所有讨论 > Help > 主题详情
发帖日期: 2014 年 10 月 17 日 上午 9:23
回复数: 2