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Does your object have a Material assigned? That will take precedence over any Texture.
The object does have a material, but I've been exporting with "Ignore Blender Materials" on. Unless having a material would still create problems.
Either way, the console in a true Source game/engine (Team Fortress 2, Source FilmMaker, Garry's Mod...) would output "couldn't load material X" or "couldn't load texture X", so checking the model in Source itself might be a better idea than just the model viewer.
SOLID_VPHYSICS static prop with no vphysics model! (models/sims4/megacoffeetable.mdl)
'
http://pastebin.com/aB565rXg
http://imgur.com/VKng0lT
I'm going to be away for about 30 minutes, so when I get back I'll try SFM.
Thank you everybody for your help so far!
For the "Material" section under Source Engine, I had put the full directory (Steam/Steamapps...) when it's only supposed to look for folders in the game's "materials" folder itself. Compiling the model with that fixed the texture.
I wish I used SFM's model viewer first, that "Materials used" bar is a great addition.
Thank you Artfunkel and Vintage for your help.