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lil stank 2015 年 12 月 18 日 下午 3:05
[Black Mesa Source] Import Textures Using .qc File?
So, I've used Blender Source Tools with GoldSrc models, and it's been a breeze. But, I've decompiled some Black Mesa models, and, when working with them in Blender, everytime I import a .qc file, all of the necessary .smd files get imported, but the textures are not imported.

I've extracted the textures to a folder on my desktop using GCFscape, then converted them to .tga files, but I noticed that the .qc file lists the texture as: $CDmaterial models\humans\hev_gordon\hev_suit_d

Do I need to extract the hev_suit_d texture to a specific folder in the Black Mesa steam folders? Or should I change .qc file in some way?

Any help would be greatly appreciated; thanks.
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lil stank 2015 年 12 月 19 日 上午 8:19 
引用自 Zappy
引用自 levit123
Import Textures Using .qc File?
Firstly, why not SMD/DMX? They have the material names, after all.
Secondly, no, Blender Source Tools doesn't import textures nor materials. (Although it makes basic materials tinted differently so one can tell each material apart.)

Oh, ok, I'll try SMD/DMX, see if that works.
Thanks for the help.
Artfunkel 2015 年 12 月 19 日 上午 8:25 
All SMDs and DMXs are fully imported as part of a QC import. There's no reason to import them individually.
lil stank 2015 年 12 月 19 日 上午 9:45 
引用自 Zappy
Didn't you notice this part, levit123?
引用自 Zappy
Secondly, no, Blender Source Tools doesn't import textures nor materials.

Dang, I must've missed that.
So, once I manually apply the image to the mesh, is there any way besides UV mapping to properly align the image?
Zappy 2015 年 12 月 19 日 上午 9:46 
No. But don't worry, Blender Source Tools already imports UV maps.
lil stank 2015 年 12 月 19 日 上午 10:08 
Alright; where is the UV map file found?
lil stank 2015 年 12 月 19 日 上午 10:36 
Ok, thanks; sorry for all the trouble, I'm kind of a noob at this.
Captain Toof 2024 年 3 月 20 日 上午 3:28 
so, to clarify more, how to setup shading (texturing) for imported model?
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