STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
311
游戏中
1,903
在线
成立于
2013 年 11 月 8 日
所有讨论 > Help > 主题详情
Google61 2020 年 7 月 21 日 下午 1:47
On exported smd mesh is joined to root bone
I've imported csgo player, and both armature and mesh works great in blender, like it has it's bones assigned, weight maps and everything, but on smd export it just joins all mesh together to 0 bone. At the same time it does export weight maps with actual bone IDs for triangles.
Here is folder with original smd, blend file after import, and exported smd: Google Drive[drive.google.com]
Blender 2.83.2 & BleST 3.1.0
< >
正在显示第 1 - 1 条,共 1 条留言
Pte Jack 2020 年 7 月 21 日 下午 3:00 
Where's the QC? Do you have $staticprop in it? if yes, delete that command and recompile.
< >
正在显示第 1 - 1 条,共 1 条留言
每页显示数: 1530 50

所有讨论 > Help > 主题详情
发帖日期: 2020 年 7 月 21 日 下午 1:47
回复数: 1