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So, is there any option to fix this? (Like moving/deleting model bones) Or should I manually move the model and try to fit it as it is now?
All right. If I understood correctly the problem was importing the models separately.
Previously I did it like this:
models/player/custom_player/uiplayer/animset_uiplayer_loadout.qc
> then the model from the legacy folder with .smd > and finally the weapon model from the models/weapons folder with .smd (for example, w_pist_deagle.smd)
Now I tried to add the skeleton and animations together with the weapon model w_pist_deagle.qc but still part of the weapon is hanging in a random place in the air (img4.png) (in the google folder from the thread)
The problem was partly on my side and partly on Crowbar's side.
For anyone interested.
After extracting pak01_dir.vpk with GCFScape, you need to change some settings in Crowbar. All of the problems above occur when using diffult settings.
Crowbar settings that worked for me:
ALL other settings unchecked
Then in a blender
I uncheck Import Animations and Create Collections
animset_uiplayer_loadout.qc !!!Bone Append = Make New Armature
Then it imports legacy models from .smd !!!Bone Append = Append to Target
and finally the weapon model with .smd !!!Bone Append = Append to Target
For a more in-depth explanation, I will try to record a video on youtube in the near future where it shows the whole process in detail and I will drop a link here