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Either way... Depending on how the model is supposed to work and how various QC commands actually work, it might be a valid option to use $DefineBone to define all bones before any SMD/DMX references in the QC file, and/or to have a "special" bone-only SMD/DMX (like an idle sequence/animation file) which is loaded before any other SMDs/DMXes, with the wanted bone order, like this:
Yes I am completely sure, since unmatching bone orders result in the bones being bonemerged to the wrong bone (they are bonemerged by IDs it seems, and not names).
The $definebone trick worked, thanks a lot. That's exactly what I needed to get the festive v_model/w_model to work together with the Scattergun v_model/w_model.