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所有讨论 > Help > 主题详情
HACKED BY GIL 2016 年 7 月 28 日 下午 12:46
First person hands don't look right can you guys help me
I recently made first person hands for my Tails player model and for some reason it looks wired. Anyway i can fix the arms thats my main concern. Thanks for giving me your time.

// Created by Crowbar 0.34.0.0

$ModelName "_TailS_ Models\Characters\Player\Tails\Tails Arms.mdl"

$BodyGroup "Tails"
{
studio "tails arms_reference.smd"
}


$SurfaceProp "flesh"

$Contents "solid"






$EyePosition 0 0 70

$MaxEyeDeflection 90

$MostlyOpaque

$CDMaterials "models\_TailS_ Models\Player\Tails\"

$CBox 0 0 0 0 0 0

$BBox 15.092 -1131.005 -628.378 701.459 -1080.177 3.101


$Sequence "ragdoll" {
"tails arms_anims\ragdoll.smd"
activity "ACT_DIERAGDOLL" 1
fadein 0.2
fadeout 0.2
fps 30
}

$IncludeModel "weapons/c_arms_animations.mdl"


View model in Blender
http://i.imgur.com/ZcULNHp.png


In game the arms looks wired. The rigging on the hands are right. But something is off tho.




Arms in third person mode

http://i.imgur.com/pJ7IS5Q.jpg


player model in third person is working normal expect first person arms
http://i.imgur.com/kanATXs.jpg



Another error
http://i.imgur.com/bhPVCyT.jpg
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Artfunkel 2016 年 7 月 28 日 下午 1:38 
It looks like your animations are being exported at a different scale from your reference mesh.
HACKED BY GIL 2016 年 7 月 28 日 下午 1:41 
引用自 Artfunkel
It looks like your animations are being exported at a different scale from your reference mesh.
How do i fix that?
Artfunkel 2016 年 7 月 28 日 下午 2:04 
Make the scales match..?
HACKED BY GIL 2016 年 7 月 28 日 下午 2:21 
how would that work i still need more info
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所有讨论 > Help > 主题详情
发帖日期: 2016 年 7 月 28 日 下午 12:46
回复数: 4