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所有讨论 > Help > 主题详情
Gringlas 2016 年 9 月 26 日 下午 3:55
[Destinations] Model with animation import
Hi,


for the last two days I'm trying to import an animated model to destinations.
So far I was able to import the textured model from an fbx saved in blender. The model is displayed with all its textures correclty in the asset viewer and in destinations. When I try to add an animation, which I export through SMD Blender Source Tool export the animation is applied correctly, but it seems like the centerpoint of my armatures animation becomes the center of my model, so some parts of the model are positioned all wrong. I already applied Location/Rotation/Scale, but to no success.
When I export the model to SMD/DMX and import that to the asset editor and add animation SMD afterwards, the animations are played correctly, but there aren't any textures and the VConsole tells me that it can't load the corresponding vmats. Thats no suprise to me, but other then the fbx import, which displays a window Steamtours with texture/vmat import, that won't happen when importing a SMD/DMX. I've read some tutorials and watched some videos and I guess I have to do it the way described here: https://tf2maps.net/threads/tutorial-blender-and-the-source-engine.28408/ ?
Or is there an "easier" way?
Or is it even possible to export animations as fbx files from blender, like described here for Maya: https://developer.valvesoftware.com/wiki/Destinations/Importing_Tutorial

I hope you can understand what I'm talking about.

Thank you!
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Artfunkel 2016 年 9 月 27 日 上午 1:21 
The Source Tools export each object relative to its own origin, not the scene's, unless it is parented to another object. If you need to align meshes with each other (e.g. Groups, collisions, gibs) then make sure that they are all parented. Create an Empty if need be; the parent itself doesn't have to be part of the export.
Gringlas 2016 年 9 月 27 日 下午 2:32 
Thanks a lot for your answer, but that doesn't seem to work.

I guess with Destinations you can import a model with materials through a program called steamtours. The Asset Editor will open steamtours, when you load an fbx model outside of the project folder and there you can also convert all textures/materials.
When I've imported the fbx to an vdml and try to add an animation saved as SMD/DMX it is always wrong.
When I add the mesh as SMD/DMC the materials are missing - I guess due to a missing QC script? I don't quiet get that step of compiling a model for Source2 in my head for now. - but the animations fit on the model then. It seems like some discrepancy in the fbx export and SMD/DMX export. I have uploaded a demo blend with a simple model, animation and texture in my dropbox: https://dl.dropboxusercontent.com/u/15240515/test.zip

Hopefuly you or someone else could have a look at it and can put me in the right way.

Thanks again!
Artfunkel 2016 年 9 月 28 日 上午 1:54 
Sounds like the problem is with Destinations. I don't think there's anything I can do about that.

There are no QC files in Source 2. You should be able to fix the texture problems by making the right materials in the right location and then do a pure DMX import.
Gringlas 2016 年 9 月 28 日 上午 9:48 
Yeah that realy did it. Thanks a lot for the info. :Raccoon:
For a newbie on Source like me, it is a bit tough to get all those links in a project folder, like where the materials go, that a file can't exist outside the project directory, etc.
Is there a good tutorial for how to manage and strucute a Source Engine project available somewhere?
Artfunkel 2016 年 9 月 28 日 上午 10:08 
No idea these days. Whatever there is will be on http://developer.valvesoftware.com/.
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发帖日期: 2016 年 9 月 26 日 下午 3:55
回复数: 5