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I guess with Destinations you can import a model with materials through a program called steamtours. The Asset Editor will open steamtours, when you load an fbx model outside of the project folder and there you can also convert all textures/materials.
When I've imported the fbx to an vdml and try to add an animation saved as SMD/DMX it is always wrong.
When I add the mesh as SMD/DMC the materials are missing - I guess due to a missing QC script? I don't quiet get that step of compiling a model for Source2 in my head for now. - but the animations fit on the model then. It seems like some discrepancy in the fbx export and SMD/DMX export. I have uploaded a demo blend with a simple model, animation and texture in my dropbox: https://dl.dropboxusercontent.com/u/15240515/test.zip
Hopefuly you or someone else could have a look at it and can put me in the right way.
Thanks again!
There are no QC files in Source 2. You should be able to fix the texture problems by making the right materials in the right location and then do a pure DMX import.
For a newbie on Source like me, it is a bit tough to get all those links in a project folder, like where the materials go, that a file can't exist outside the project directory, etc.
Is there a good tutorial for how to manage and strucute a Source Engine project available somewhere?