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Neal 2022 年 5 月 6 日 下午 9:49
Having problems with importing animation on same-skeleton character (Source 2)
Hi,

I'm working on a scene through Blender to then export back into SFM, and I'm running into some issues. Importing a vmdl is fine, everything loads, including armature. Importing an animation with the same armature, however, leads to the issue in the video below.

https://www.youtube.com/watch?v=wr7UwO7mxB4

Any help on the matter would be appreciated - I can go without a fix and do it manually if needed, but I'd much prefer to get this fixed for both this and future projects.
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Artfunkel 2022 年 5 月 9 日 下午 12:27 
Looks to me like up axis problems. The bones are in vaguely the right location, but are individually rotated by 90 degrees. Are you sure that the animation matches this precise model? When you say that you imported a VMDL, do you mean that you decompiled it?
最后由 Artfunkel 编辑于; 2022 年 5 月 9 日 下午 12:27
Neal 2022 年 5 月 9 日 下午 12:56 
The imported model is taken straight from my Alyx files, not decompiled with VRF (still vmdl_c). I figured it may be something with custom models but it happens even with the default Eli model from Alyx with the animations packed with the model.
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