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The default 1x1x1 cube in Blender might look the same size as a 64x64x64 block in the Source engine (due to Blender's camera being very close to the cube by default), but it's only a 64th as big on all axes.
A player model can easily be 70-80 units tall in the Source engine, whereas you might only make it 1.8 units tall in Blender if you'd treat units as metres.
What does "wrong" size mean, exactly? And what are you trying to export it for (the Source engine, another game engine, ...?)?