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But, looking through the features of the exporter I mentioned I see this in the features but I'm not sure if this is what you want...
Supports multiple vertex color sets.
It's $25 bucks but if it supports what you need and you're going to be doing this over time, it might be a good investment. (Personally I'm not at that level yet and I have Akeystu 2020 if I want to get into FBX animations.)
Link is here if you want to check it out:
https://blendermarket.com/products/better-fbx-importer--exporter
I could be wrong though, Valves Maya exporter has never been released publicly, and I've never seen any FBX files using any custom attributes or vertex colors made by it in the wild.
Also, I think BST exporting objects with the transforms reset is an intentional design choise.
Selecting the mesh from the outliner in ModelDoc lets you preview all the streams in it using the magnifying lens icon in the preview window, so you can check if an what everything gets exported as.
Do you know of any good guides for working with Source2 models?