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报告翻译问题
The different linked models objects are the same (ie, cube1 is exactly the same as linked cube2)
and the UVs islands are unwrapped the same for these linked objects (the UV islands of Cube1 are exactly the same as the islands for Cube2??)
and you want these linked objects to use different skins via UVMaps or is this happening now?
Questions:
Are these linked objects in separate blend files (as in the old link/append objects between blend files) or are they linked duplicate objects (using Alt+D, I think it is) in the same Blend file?
You want this to happen where, In Blender so you can see the skins in Blender or in Portal2 after export?
If Portal2, this is all QC/VMT work based on Blender material names as far as I know. There is no direct tie to textures from Blender in a Valve Model. The object name, UV layout and material name are baked into an object (smd/dmx) on export.
Maybe I'm totally off base to what your asking here so maybe a couple of marked up screen shots of the objects/project might make this clearer because I'm not following what you're trying to ask.
And this may be totally irrelevant to what your trying to ask and you know all this already but I'm trying to help based on what has been asked and my interpretation.
Yes this is image is Pre-Blender 2.8x and is directed at people trying to port models to SFM, but the links from Blender to the Valve Material System are still the same in all versions of Blender.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1528003376