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Tried removing the rotation and the problem still presist
Huh, what the heck is happening on my pc?
Edit:
Ok, tried messing around in the .qc
And removing some other sequences, it seemed to have fixed it?
I'll have to do more digging in this.
Final Edit:
Ok found the problem.
This is more of a compile problem where I put some animation with an extremely high location value (to make a certain part "disappear".
The moment I reduced the location on that part, the shakkyness is fixed.
Thank you xdshot for your help in me debugging my problem.
Sorry if I wasted your time.