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iiopn 2021 年 8 月 9 日 下午 12:51
Bone positions not exporting to the right location
So, It seems like I'm the only one that's having this problem, but it seems like the position of the bone in animation isn't being exported at the right position.
While the misalignment is very small, this create some shaky animation where my gun is moving around the hands.

Strangely this only happened on a single .blend file that I have.
https://pasteall.org/blend/a4e8f8cedc774df29d445093eedcd23a

Anybody else have this kind of problem?

Update:
Found the problem
This is more of a compile problem where I put some animation with an extremely high location value (to make a certain part "disappear".
The moment I reduced the location on that part, the shakkyness is fixed.

Blender version: 2.92
Source Tools version: 3.1.1
最后由 iiopn 编辑于; 2021 年 8 月 9 日 下午 11:16
引用自 iiopn:
It didn't happen on the idle_shake animation?

Huh, what the heck is happening on my pc?

Edit:
Ok, tried messing around in the .qc
And removing some other sequences, it seemed to have fixed it?
I'll have to do more digging in this.

Final Edit:
Ok found the problem.
This is more of a compile problem where I put some animation with an extremely high location value (to make a certain part "disappear".
The moment I reduced the location on that part, the shakkyness is fixed.

Thank you xdshot for your help in me debugging my problem.
Sorry if I wasted your time.
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xdshot 2021 年 8 月 9 日 下午 2:31 
I forsee parenting and euler angles issues
iiopn 2021 年 8 月 9 日 下午 2:38 
The specific bone isn't parented to anything and it's using Quaternion.

Tried removing the rotation and the problem still presist
xdshot 2021 年 8 月 9 日 下午 4:46 
Exported raw meshes and anims with simple qc and could not reproduce shaky anims in sfm branch.
xdshot 2021 年 8 月 9 日 下午 4:49 
same with 2013
此论坛的一名版主已表示此帖子解答了原先的主题。
iiopn 2021 年 8 月 9 日 下午 10:51 
It didn't happen on the idle_shake animation?

Huh, what the heck is happening on my pc?

Edit:
Ok, tried messing around in the .qc
And removing some other sequences, it seemed to have fixed it?
I'll have to do more digging in this.

Final Edit:
Ok found the problem.
This is more of a compile problem where I put some animation with an extremely high location value (to make a certain part "disappear".
The moment I reduced the location on that part, the shakkyness is fixed.

Thank you xdshot for your help in me debugging my problem.
Sorry if I wasted your time.
最后由 iiopn 编辑于; 2021 年 8 月 9 日 下午 11:09
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所有讨论 > Help > 主题详情
发帖日期: 2021 年 8 月 9 日 下午 12:51
回复数: 5