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Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
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Braxen 🐟 2021 年 8 月 6 日 上午 3:15
Bone positions reset in exported DMX (Source 2 Modeldoc)
After importing the DMX, animation bone positions have been reset to 0, 0, 0: https://s.brx.pw/1628244766038.png

The armature has been parented to an empty at 0, 0, 0, but the bone doesn't seem to be parentable.
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Braxen 🐟 2021 年 8 月 6 日 上午 3:41 
After more observation, it seems that the animation can't be scaled in modeldoc, since the addon exports at 1/100th the scale with no apparent way to manually input export scale.
Rectus 2021 年 8 月 11 日 上午 7:17 
Here is a modified version of BST that has a export scale setting for Source 2 DMX:
https://github.com/Moonded/BlenderSourceTools
Braxen 🐟 2021 年 8 月 11 日 上午 8:02 
引用自 Rectus
Here is a modified version of BST that has a export scale setting for Source 2 DMX:
https://github.com/Moonded/BlenderSourceTools
Nice. To solve my issue, i just used the scale thing in blender to put it at 100 before export, a bit janky but it works.
Artfunkel 2021 年 8 月 22 日 上午 12:09 
The tools import and export at 1:1 scale, with one Blender unit being one Source unit.

Are the mesh and animation DMX files that you are compiling both exported from the tools? If not, where do they come from?
Braxen 🐟 2021 年 8 月 22 日 上午 7:28 
I export from blender with my created things to dmx and import into s&box modeldoc, then i have to scale them up by 100 in modeldoc.
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