STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
369
游戏中
2,269
在线
成立于
2013 年 11 月 8 日
所有讨论 > Help > 主题详情
8Yaron8 2021 年 1 月 2 日 上午 10:48
No bones after exporting
I know very little about blender and use it in those moments when scripts for importing models from some games that are written only for this program. Sometimes I have to export these models to the FBX format in order to import them further into 3DS max, then export them to the SMD. But I have a strange anomaly - the model, after exporting from Blender to SMD, all bones disappear, to export to FBX too. Blender version 2.91
引用自 xdshot:
引用自 8Yaron8
引用自 xdshot
Mesh must have Armature modifier assigned.
And how to do it?
select mesh object
switch to Modifiers Properties (has wrench logo)
Add Modifier -- Armature. Target to Armature object. Do not apply.

Should be able to export mesh with skeleton.
< >
正在显示第 1 - 5 条,共 5 条留言
xdshot 2021 年 1 月 2 日 上午 10:52 
Mesh must have Armature modifier assigned.
8Yaron8 2021 年 1 月 2 日 上午 10:54 
引用自 xdshot
Mesh must have Armature modifier assigned.
And how to do it?
该讨论串的作者已表示此帖子解答了原先的主题。
xdshot 2021 年 1 月 2 日 上午 10:57 
引用自 8Yaron8
引用自 xdshot
Mesh must have Armature modifier assigned.
And how to do it?
select mesh object
switch to Modifiers Properties (has wrench logo)
Add Modifier -- Armature. Target to Armature object. Do not apply.

Should be able to export mesh with skeleton.
8Yaron8 2021 年 1 月 2 日 上午 11:03 
Okay, I'll try.
8Yaron8 2021 年 1 月 2 日 上午 11:07 
Yes, it works, thanks!
< >
正在显示第 1 - 5 条,共 5 条留言
每页显示数: 1530 50

所有讨论 > Help > 主题详情
发帖日期: 2021 年 1 月 2 日 上午 10:48
回复数: 5