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Or as Zeq suggested, you can load a blend file created in Blender 2.66 into the newest version of Blender with little to no consequences just by opening the blend file in the newer version.
hmmm that's actually smart and it kinda worked.
Now I have different errors tho:
https://imgur.com/a/7y37Wtk
is there something wrong with my QC file? or maybe I should point engine to Half-Life 2 /bin instead of Gmod?
thanks for help
Select the 4 objects, go into edit mode - face select mode then start selecting mesh from the materials tabs. When you've finished selecting the mesh, the left over faces are the ones you need to assign to a material. Once they are assigned, re export and recompile.
thanks, I did it and I still get the errors, I'll see how it looks when I get the textures working