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Salza 2018 年 11 月 4 日 下午 1:37
Multiple UV Channels exporting
I have a model from SWBF2 which uses one uv maps for the diffuse map and another one for the normal map, since source doesnt support multiple uv maps im asking if someone knows a way around that
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Pte Jack 2018 年 11 月 4 日 下午 1:49 
This is the only way I know of combining multiple UV maps into a single map...

https://www.youtube.com/watch?v=pa8ubV8YVqg
Momo 2018 年 11 月 4 日 下午 8:42 
You can rebake one of the textures to the UV map the other one uses, so in the end both will use a single UV channel.

As far as I know none of the model formats Source uses at all support multiple UV channels, so I'm afraid there's no proper way around this.
最后由 Momo 编辑于; 2018 年 11 月 4 日 下午 8:42
Salza 2018 年 11 月 5 日 下午 12:22 
引用自 Pte Jack
This is the only way I know of combining multiple UV maps into a single map...

https://www.youtube.com/watch?v=pa8ubV8YVqg
Thanks

引用自 Momo
You can rebake one of the textures to the UV map the other one uses, so in the end both will use a single UV channel.

As far as I know none of the model formats Source uses at all support multiple UV channels, so I'm afraid there's no proper way around this.

yeah now that you say it, why didnt i think of this
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发帖日期: 2018 年 11 月 4 日 下午 1:37
回复数: 3