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所有讨论 > Help > 主题详情
Deo3560 2020 年 8 月 20 日 下午 4:20
Exports to DMX Fine, but Doesn't Export to SMD
Hi, I'm working on an animation that is required to be in .SMD formatting and it works in blender, and it exports fine in .DMX formatting, but any time I export it into .SMD format it breaks, can anyone look at the model/animation and tell me why? Model Dropbox Link [www.dropbox.com]
最后由 Deo3560 编辑于; 2020 年 8 月 21 日 下午 3:42
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Pte Jack 2020 年 8 月 20 日 下午 5:03 
Why does it have to be SMD?
Deo3560 2020 年 8 月 20 日 下午 9:22 
Not to sound ignorant, but is that really relevant? I don't understand why in a source engine discussion board that is the first question anyone ever asks anytime I ever request help here.
It has to be .smd because that's what our devs decided to have our models rendered with in our code
最后由 Deo3560 编辑于; 2020 年 8 月 20 日 下午 9:24
Pte Jack 2020 年 8 月 21 日 上午 7:27 
SMD and DMX are both Source Model data and need to be compiled with a QC to work in the source engine. They are the same thing really, SMD is the old clunky format and the DMX is the newer more advanced format. So again, why does it have to be SMD? Also, you said you linked a model, it's nothing more than a picture.
最后由 Pte Jack 编辑于; 2020 年 8 月 21 日 上午 7:29
Zappy 2020 年 8 月 21 日 下午 12:15 
引用自 Pte Jack
SMD and DMX - both - need to be compiled with a QC to work in the source engine. -
What if Deo3560 wants to use it for non-Source purposes? That's what the following implies to me:
引用自 Deo3560
- [SMD is] what our devs decided to have our models rendered with in our code


And even if I'm incorrect about that, then it's still bad and wrong that the Blender Source Tools can't export SMD meshes when it's supposed to be able to, regardless of whether or not it can still export DMX meshes anyway.
最后由 Zappy 编辑于; 2020 年 8 月 21 日 下午 12:18
Pte Jack 2020 年 8 月 21 日 下午 2:30 
Yeah I know Zappy but I went to download the model to see if it really was a problem but the link is just a picture not a model.
Deo3560 2020 年 8 月 21 日 下午 2:45 
Sorry about that, I thought I copied the dropbox link, but It should be the correct link now.
And yes, this isn't planned to be used for Source, if our renderer could take Dmx that would be amazing, but unfortunately it doesn't support it at this time, especially since in the end we convert all our .smd models and animations to .bmd which is our own personal format that is more condensed than .smd
最后由 Deo3560 编辑于; 2020 年 8 月 21 日 下午 2:53
Pte Jack 2020 年 8 月 21 日 下午 3:57 
You posted 2 SMD files, one broken and one idle.

The broken one is rigged with bones but doesn't have any animation data in it so it just sits idle.

However, the idle smd only has bones and the animation in it (which I believe to be your animation model.)

So when imported the idle animation onto the mesh in the broken SMD, flips around like your image did.

So, the problem isn't apparent to me because I don't have the .blend file or a sample gif with the correct animation in it and don't know what these things (the panels) are actually supposed to be doing or why you think it's broken.

However, digging a little deeper into what I do have, I did find this...

https://i.imgur.com/Abe1WWK.png

https://i.imgur.com/Ushhjrp.png

I don't think it was BleST that broke your SMD, I think it's a modelling process problem.

https://i.imgur.com/bNjSWaQ.png

最后由 Pte Jack 编辑于; 2020 年 8 月 21 日 下午 4:17
Pte Jack 2020 年 8 月 21 日 下午 5:01 
If the model in the broken smd file was was constructed properly, the the idle animation smd would look like this when it was applied. (speculating this is what you're looking for)

https://i.imgur.com/PUhSvps.gif

The animation isn't broken, the model is.
最后由 Pte Jack 编辑于; 2020 年 8 月 21 日 下午 5:01
Deo3560 2020 年 8 月 22 日 上午 9:12 
Thanks for the tips, The last picture you posted is exactly what it's supposed to look. I'll double check the model/rig then. It's just odd to me that it exports correctly in .dmx format, but I guess .dmx is a bit more forgiving with shoddy work? XD

EDIT: OK, yeah, I don't know how I didn't notice this before, In my blend file the model is broken up into about 8 different pieces and are puzzled together into one mesh with overlapping vertices. when I export it to .smd those overlapping vertices combine. None of the vertexes aren't weighted.

EDIT: I don't suppose you'd be willing to send me the working file you do have?
最后由 Deo3560 编辑于; 2020 年 8 月 22 日 上午 10:12
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发帖日期: 2020 年 8 月 20 日 下午 4:20
回复数: 9