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Segnala un problema nella traduzione
View screenshot[imgur.com]
It turns out you need to assign all new vertices to the material in blender (with the name of the texture file)
The .VMT has to have the exact same name as your random material from Blender for the game to register it, and from there as long as your .VMT specifies via the "$BaseTexture" and "Bumpmap" commands the filenames it should use for textures then you should be all set. As long as the texture files in the folder have the same names as the ones specified in your .VMT, tuduuuuh. As far as I can tell, (and I could be wrong) your .VMT is the only file that has to have the same name as your material in Blender.
But now this thread exists, so that anyone else doesn't have to struggle like we did!