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Ronald 2019 年 12 月 28 日 上午 5:59
Bones cannot detecting.
I just make empty(no vertex group) bones.
in export, there's no problem but,
in compile, these bones not detected.
it means, bones cannot defined.
引用自 Zappy:
引用自 Ro예
I mean, not such an attachment, Such like object that attaching on guns.
Have you added $BoneMerge into the QC yet, for every bone?
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Ronald 2019 年 12 月 28 日 上午 6:01 
If the bone have vertex group that weighted, it detected.
but, i need to make bone that don't have vertex group for attachments.
最后由 Ronald 编辑于; 2019 年 12 月 28 日 上午 6:01
Zappy 2019 年 12 月 28 日 上午 6:15 
引用自 Ro예
- i need to make bone that don't have vertex group for attachments.
If you need to use $Attachment, add it into the QC, and compile the model again.

If bones don't have a purpose, they won't be in the model.
But $Attachment is a purpose, making the bones come back.
Ronald 2019 年 12 月 28 日 上午 6:25 
I mean, not such an attachment,
Such like object that attaching on guns.
该讨论串的作者已表示此帖子解答了原先的主题。
Zappy 2019 年 12 月 28 日 上午 6:28 
引用自 Ro예
I mean, not such an attachment, Such like object that attaching on guns.
Have you added $BoneMerge into the QC yet, for every bone?
Ronald 2019 年 12 月 28 日 上午 6:29 
OK, i was forget $bonemerge, I was stupid, thx.
最后由 Ronald 编辑于; 2019 年 12 月 28 日 上午 6:38
xdshot 2019 年 12 月 28 日 上午 7:42 
You might want to generate $definebones to make them kept.
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发帖日期: 2019 年 12 月 28 日 上午 5:59
回复数: 6