STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
460
游戏中
2,577
在线
成立于
2013 年 11 月 8 日
所有讨论 > Help > 主题详情
Blue 2019 年 12 月 22 日 上午 8:12
Vertex animation / physics question
Hello everyone. I have a question about the source tools- if i create a physics simulation in blender and bake it; how can i export that to source engine, if its even possible? like how valve did with the smashed hotel in portal 2; but in blender.
unless those models just have 50000 bones or something

idk, i've never looked at those models in a model viewer.

i ask because im making a p2 mod and want some detailed destruction going on in some places possibly; but i also have a crazy experemental idea of a room filling with water in a more real-looking way using baked blender water sim. although i dont think the water will work due to the vert count changing and stuff
引用自 Lion Doge:
I don't know if you've solved it already, but you can use SourceOps to rig rigid bodies (I don't think it works with anything else like fluid or cloth sim). Just remember that you're limited to 128 bones in one file or something around that.
< >
正在显示第 1 - 6 条,共 6 条留言
xdshot 2019 年 12 月 22 日 上午 11:07 
Why not just open that model and see.
Blue 2019 年 12 月 22 日 上午 11:56 
引用自 xDShot
Why not just open that model and see.

unhelpful. im asking how to export; and simply importing that model will not show me how.
xdshot 2019 年 12 月 22 日 下午 12:37 
I mean, you'd discover if it's vertex animated or tons of bones.

As of vertex animating, there is a workflow for Maya
Blue 2019 年 12 月 22 日 下午 12:53 
引用自 xDShot
I mean, you'd discover if it's vertex animated or tons of bones.

As of vertex animating, there is a workflow for Maya

i wouldnt be here if i used maya. this is for blender. but you have a point about finding out weather it uses bones. and it does not.
Artfunkel 2020 年 1 月 3 日 上午 6:40 
Those models were created with hundreds/thousands of bones. It's very complicated to set up and there is nothing in the Source Tools to help you there.

Vertex animation is actually supported if you target a recent enough engine (Portal 2 probably doesn't qualify), but it's an engine hack intended for Source Filmmaker and probably wouldn't behave correctly in a game.
该讨论串的作者已表示此帖子解答了原先的主题。
Lion Doge 2021 年 1 月 13 日 上午 10:03 
I don't know if you've solved it already, but you can use SourceOps to rig rigid bodies (I don't think it works with anything else like fluid or cloth sim). Just remember that you're limited to 128 bones in one file or something around that.
< >
正在显示第 1 - 6 条,共 6 条留言
每页显示数: 1530 50

所有讨论 > Help > 主题详情
发帖日期: 2019 年 12 月 22 日 上午 8:12
回复数: 6