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The best thing to do is decompile your SFM model and load it into Blender (make sure weight limits are set to 3). Take the model into edit mode and select one of the vertexes that are really bugged out. Press N to open the transform window, select Item, and at the bottom of the values you should see the Vertex groups/bones that are influencing that vertex. Then decide what you have to do in order to fix the weight painting (change the influences of the bones, add or delete bone influences (to a max of 3 bones), etc).