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所有讨论 > Help > 主题详情
loosht 2020 年 4 月 24 日 下午 5:44
I need some desperate support.
Im fairly new to Blender and Goldsrc modding, however i know that what im suffering from may be an issue with the mesh that will only show after studiomdl compiled the smd exported. I am experiencing flying polygons. The image below shows Blender and the .mdl after the .smd has been compiled with studiomdl.exe. does anyone know what is causing this, and how do i fix it?

https://imgur.com/a/21Ln3mk

Thanks in advance.
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Taeryn 2020 年 4 月 24 日 下午 8:59 
Haven't done much with Goldsrc, But I had similar issues back when I was making the Alyxgun mod and rendered it into the game. From what I recall, it was a bone coordinate issue, where the compiler was overflowing with too many bones locations in a single area. I believe my compile was some thousand lines long, and so I ended up splitting it into 3 different compiled scripts. May help, but I'm unsure.
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所有讨论 > Help > 主题详情
发帖日期: 2020 年 4 月 24 日 下午 5:44
回复数: 1