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Void 2017 年 7 月 25 日 下午 2:34
Exporting Isn't Exporting the Animation
https://www.youtube.com/watch?v=63ccn4vg5nI

Let me know if you need anything else.

When I export an animation (yes it is made with a bone(armature)) it doesn't keep the animation.
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Artfunkel 2017 年 7 月 26 日 上午 6:08 
You have over-complicated things and confused yourself again.

You are animating a mesh called called "animatedentity_animation", but on QC line 5 give studiomdl a completely unrelated mesh called "animatedentity". This mesh isn't linked to any armatures, so cannot animate. You should change line 5 to:
$body 1 "animatedentity_animation.smd"

You can delete all the other meshes from your scene. The same SMD file can be used for $collisionmodel and the and idle $sequence. (I would suggest removing the $collisionmodel line until you have the basics working though, as it has special requirements.)

In the video you introduce another error to your QC file when you change line 13 from "anims/ArmatureAction.002.smd" to "animatedentity_animation.smd". The latter file contains a mesh with no animation, so change it back.
最后由 Artfunkel 编辑于; 2017 年 7 月 26 日 上午 6:09
Void 2017 年 7 月 26 日 上午 6:33 
HA! Thanks! Finally a solution! :D

I quick tried it and it worked! I'll make another vid after work and post it for those that are having the same trouble I was! Thanks a billion!
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所有讨论 > Help > 主题详情
发帖日期: 2017 年 7 月 25 日 下午 2:34
回复数: 2