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If you want motion like this you can export a vertex animation, but that's very costly and shouldn't normally be done. See the Scene Properties tab in Blender for help on that.
I will make another video after work today to show exactly what i am doing. Maybe it would just be faster for someone to do this. Make an entity from scratch and show from beginning to end and list all their project files. cl_init, init, shared, the qc file
The object doesnt need textures, just export it as a blank set of objects that dont have materials. Just super basic. just make the animation move and maybe rotate so there is some obvious change to be seen.
That might be faster than trying to constantly correct me. I am OBVIOUSLY doing something wrong and just telling me how to do it isn't working. Please and thank you.
https://facepunch.com/showthread.php?t=1572529
I am still trying new things like making a new blender project with a single cube and a single bone and exporting that to an smd and then importing it in and animating it.... no luck on that either.