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所有讨论 > Help > 主题详情
Alphaey 2019 年 2 月 27 日 下午 12:28
Skeleton not lining up with physics when exporting (Gmod)
As i mentioned above it seems like my bones do not line up with my Physics as shown below it looks perfectly normal in Blender even the pose work but when i export it and use crowbar it just ♥♥♥♥♥ up

https://imgur.com/a/YEgubKX

Aperture_Areospace on my last post made a suggestion but that didnt seem to work... I might be retarded but i think according to https://developer.valvesoftware.com/wiki/Blender_Source_Tools_Help#Exporting

that would have worked if it was for like TF2 i checked my QC and there was no $upaxis ---> Thanks for the help anyway and if im retarded please tell me what im doing wrong

Link to previous post
https://psteamcommunity.yuanyoumao.com/groups/BlenderSourceTools/discussions/1/1797403972752151354/

I decided to make a new post because i felt like i learned so much new information i wanted to gather it on a new post
最后由 Alphaey 编辑于; 2019 年 2 月 27 日 下午 12:29
引用自 Artfunkel:
It does look an awful lot like you've made your model in the wrong pose. Try applying the rest position (arms down[i.imgur.com]) to your mesh.
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Artfunkel 2019 年 2 月 27 日 下午 1:27 
It looks like your reference mesh pose doesn't agree with the animation's starting pose. Did you export this crowbar animation yourself or did you acquire it from elsewhere?
Alphaey 2019 年 2 月 27 日 下午 1:29 
引用自 Artfunkel
It looks like your reference mesh pose doesn't agree with the animation's starting pose. Did you export this crowbar animation yourself or did you acquire it from elsewhere?


I got it from the steam workshop. I decompiled the model put it into Blender, exported it and compiled it again.. I wanted to change the names but i though i might have fucked up in the process so i tried just importing the model without touching anything (I did it by importing the .qc file into blender) and then i exported the original file without touching it and compiled it again with the same error
Artfunkel 2019 年 2 月 27 日 下午 1:31 
You'll need to export both the reference mesh and the animation from Blender to guarantee that they line up.
Alphaey 2019 年 2 月 27 日 下午 1:33 
引用自 Artfunkel
You'll need to export both the reference mesh and the animation from Blender to guarantee that they line up.

I do export the anims folder from Blender with the ragdoll in it if that is what you're referencing to
Alphaey 2019 年 2 月 27 日 下午 1:35 
https://i.imgur.com/u8uiJrB.png <--- This is how everything looks once it's exported
Alphaey 2019 年 2 月 28 日 下午 12:23 
Update


Someone told me to remove the physics when i imported the QC. I did so but i ended up having the physics line up with skeleton now but still having the model doing it's own thing

https://imgur.com/a/8GUZryS

Pics for context

For some reason the model it self refuses to line up or the physics/skeleton refuses to line up with the model
该讨论串的作者已表示此帖子解答了原先的主题。
Artfunkel 2019 年 2 月 28 日 下午 12:52 
It does look an awful lot like you've made your model in the wrong pose. Try applying the rest position (arms down[i.imgur.com]) to your mesh.
Alphaey 2019 年 2 月 28 日 下午 1:02 
引用自 Artfunkel
It does look an awful lot like you've made your model in the wrong pose. Try applying the rest position (arms down[i.imgur.com]) to your mesh.


MAD LAD


It fixed it!
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发帖日期: 2019 年 2 月 27 日 下午 12:28
回复数: 8