STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
287
游戏中
1,842
在线
成立于
2013 年 11 月 8 日
所有讨论 > Help > 主题详情
GoblinCrusher 2018 年 11 月 10 日 下午 12:00
Porting a large amount of models workflow
I've downloaded a large amount of WoW props that I wanna start porting, and I'm looking for some input on what would be the most efficient workflow.

Off the top of my head I would just have a single QC where I list off all the $modelname lines for each indivual prop, comment out all but the one I wanna export, and then rinse and repeat for each export.

Anyone have a different or better solution in mind?
最后由 GoblinCrusher 编辑于; 2018 年 11 月 10 日 下午 12:01
引用自 Momo:
https://pastebin.com/ktGhnK44
Here it is, sorry for the delay.
You can replace "SMDFOLDERPATH" with the path to the folder containing all .smd files and "MDLFOLDER" with the name of the folder inside the root/models folder where the compiled model files will go, you can name it "wow_props" for example.

As for the materials, you can use VTFEdit or VMTEditor to batch convert all the textures into the proper format and make the necessary .vmt files.
< >
正在显示第 1 - 4 条,共 4 条留言
Momo 2018 年 11 月 10 日 下午 12:07 
I actually had to deal with the same issue a while ago. I ended up writing an extremely simple Powershell script that took all exported SMD files in a folder and made a QC file for each one, complete with the required idle sequence, a collision model and so on. It allowed me to compile about 200 models automatically. I can't think of what horrible things an actual programmer will say when he sees my poor code, but I can send it to you if you want. It got the job done.
最后由 Momo 编辑于; 2018 年 11 月 10 日 下午 12:14
GoblinCrusher 2018 年 11 月 10 日 下午 12:47 
Yeah sure, I'd appreciate it.
该讨论串的作者已表示此帖子解答了原先的主题。
Momo 2018 年 11 月 12 日 下午 12:36 
https://pastebin.com/ktGhnK44
Here it is, sorry for the delay.
You can replace "SMDFOLDERPATH" with the path to the folder containing all .smd files and "MDLFOLDER" with the name of the folder inside the root/models folder where the compiled model files will go, you can name it "wow_props" for example.

As for the materials, you can use VTFEdit or VMTEditor to batch convert all the textures into the proper format and make the necessary .vmt files.
最后由 Momo 编辑于; 2018 年 11 月 12 日 下午 12:38
GoblinCrusher 2018 年 11 月 13 日 上午 12:22 
Thanks!
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50

所有讨论 > Help > 主题详情
发帖日期: 2018 年 11 月 10 日 下午 12:00
回复数: 4