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所有讨论 > Help > 主题详情
Blue 2020 年 1 月 23 日 下午 12:55
how would i "Bake" F curve modifiers?
So, apparently f-curve modifiers do not export to source engine, understandably.

however- i made an animation using them, not knowing this. How would i bake my f-curves into keyframes so that the smd contains the desired animation?

for example, if i make the animation use the noise modifier, the noise doesn't show up in game after compile.

even if i "bake" the curve; it still doesnt show.

so therefor, i need it to become actual keyframes somehow. how would i do this? thanks.
最后由 Blue 编辑于; 2020 年 1 月 23 日 下午 12:55
引用自 Pte Jack:
This is a Blender function, not a Blender Source Tools one, which pointed me to that answer...

https://i.imgur.com/2IXRwN8.png You bake the f-curve via the curve screen Key functions
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Pte Jack 2020 年 1 月 23 日 下午 1:11 
The animations will bake to a SMD file which, by default, Blender Source Tools exports this animation SMD to the anims folder of the export folder.

To add the animation smd to the model, you add a $sequence command to the QC calling that animation SMD ensuring that the FPS is set to the frame rate you made the animation in (if you want it to play at the same rate in SFM). Like this

$sequence "what you want the seq to be named" "anims\smdname.smd" FPS 24

You should see the animation smd in your exportables.
Blue 2020 年 1 月 23 日 下午 1:12 
引用自 Pte Jack
The animations will bake to a SMD file which, by default, Blender Source Tools exports this animation SMD to the anims folder of the export folder.

To add the animation smd to the model, you add a $sequence command to the QC calling that animation SMD ensuring that the FPS is set to the frame rate you made the animation in (if you want it to play at the same rate in SFM). Like this

$sequence "what you want the seq to be named" "anims\smdname.smd" FPS 24

You should see the animation smd in your exportables.

sorry, i should be clearer. i have exported animations and everything, and they work. i am asking specifically and only about how to make the actual f-curve modifiers work. like the noise one or whatever.
最后由 Blue 编辑于; 2020 年 1 月 23 日 下午 1:13
该讨论串的作者已表示此帖子解答了原先的主题。
Pte Jack 2020 年 1 月 23 日 下午 1:24 
This is a Blender function, not a Blender Source Tools one, which pointed me to that answer...

https://i.imgur.com/2IXRwN8.png You bake the f-curve via the curve screen Key functions
Blue 2020 年 1 月 23 日 下午 1:39 
引用自 Pte Jack
This is a Blender function, not a Blender Source Tools one, which pointed me to that answer...

https://i.imgur.com/2IXRwN8.png You bake the f-curve via the curve screen Key functions

thanks, thats something i think would work. although somehow it doesnt still.....odd. i'll do some more tests to see if i can get it working
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所有讨论 > Help > 主题详情
发帖日期: 2020 年 1 月 23 日 下午 12:55
回复数: 4