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ficool2 2018 年 10 月 27 日 下午 1:27
Can't apply a rest pose when model has shapekeys/flexes
Note: already posted on facepunch but I figured I'll post here as well as more people know stuff about shapekeys/flexes

I posed a ported model, which has flexes, as close as I could to a TF2 character, but the issue now is I can't set its rest/reference post to be this current pose.

Trying to Apply Pose as Rest Pose fails as the mesh doesn't update to the new pose.
https://files.facepunch.com/forum/upload/111014/5457fb06-1af2-4046-9e4f-859dce787677/image.png
Trying to apply the Armature modifier in an attempt to fix the above issue also fails due to this error:
https://files.facepunch.com/forum/upload/111014/91ec5e21-aae5-4589-aabc-070c177378e6/image.png

Is there any workaround I can do (such as a plugin)? I must keep the shapekeys, so deleting them is not an option. Seperating the head is also not an option as I have adjusted the head/spine bones.
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Reoxur 2019 年 1 月 31 日 上午 7:15 
https://lollypopman.com/2016/08/09/addon-shapekey-helpers/

Here I think its this, I use it often
ficool2 2019 年 1 月 31 日 上午 9:07 
引用自 Reoxur
https://lollypopman.com/2016/08/09/addon-shapekey-helpers/

Here I think its this, I use it often

Thanks, I did find another plugin that did this though already, but this one seems to be better anyway

The one I used: https://github.com/przemir/ApplyModifierForObjectWithShapeKeys
最后由 ficool2 编辑于; 2019 年 1 月 31 日 上午 9:07
Reoxur 2019 年 1 月 31 日 上午 9:42 
Ah yea, same thing, just less features lol
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发帖日期: 2018 年 10 月 27 日 下午 1:27
回复数: 4