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所有讨论 > Help > 主题详情
Frisk 2018 年 8 月 17 日 下午 4:36
ERROR: Too many unified vertices
I'm recently trying to export a model with exaclty 450,000 Vertices, in DMX format, but when I am compiling it, there appears an error like this:

Compiling with Crowbar 0.56: "C:\Users\**\Desktop\molten\groupdmx.qc" ...

Compiling ".\groupdmx.qc" ...
Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe":
qdir: "c:\users\pc\desktop\molten\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\"
g_path: "groupdmx.qc"
Building binary model files...
Working on "groupdmx.qc"
DMX Model c:\users\pc\desktop\molten\Group.dmx
ERROR: Too many unified vertices
ERROR: Aborted Processing on 'thederpyfrisk\lazythepotato\molten_freddy.mdl'
... Compiling ".\groupdmx.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.56: "C:\Users\**\Desktop\molten\groupdmx.qc" finished.



QC File:



$modelname "thederpyfrisk\lazythepotato\molten_freddy.mdl"

$scale 5

$body MoltenFreddy "Group.dmx"


$cdmaterials "models\thederpyfrisk\lazythepotato\molten_freddy"

$texturegroup "skinfamilies"
{
{ "yellow" }
{ "red" }
{ "blank" }
}


$sequence "idle" "anims\idle.dmx" {
fps 30
loop
}

$surfaceprop "default"

$contents "solid"


is there any way to fix this problem?


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Momo 2018 年 8 月 17 日 下午 5:55 
Your model seems to have too many vertices, you might have to split it into separate files. Why don't you try the SMD format?
Frisk 2018 年 8 月 17 日 下午 6:48 
引用自 Momo
Your model seems to have too many vertices, you might have to split it into separate files. Why don't you try the SMD format?

I'll try to split the model in multiple separed parts like you said, it might work.
And I'm trying the DMX because the vertices limit will be unlimited for the model.
Momo 2018 年 8 月 17 日 下午 10:45 
I'm pretty sure that neither SMD nor DMX have an artificial vertex limit- it has more to do with the compiler used.
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所有讨论 > Help > 主题详情
发帖日期: 2018 年 8 月 17 日 下午 4:36
回复数: 3