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报告翻译问题



Feel free to import a ragdoll physics mesh (for example from a de-compiled Source model) to see what sort of design you could try to make it look like for it to work right.
Then, if it's for a single-bone physics mesh, load that DMX or SMD in the QC file using $CollisionModel. If it's for a multi-bone ragdoll thing, use $CollisionJoints instead.
It's a TF2 workshop items compiler
Problem in QC file with $CollisionModel, without this command all works good