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protatoguy 2017 年 9 月 4 日 上午 9:15
Bone Count is different when compiling.
When I export the model using .smd export, It gives me a 140 bone warning, but when I compile with crowbar, it compiles fine.

I have two screenshots, the system console from blender here[drive.google.com] and this one from hlmv here[drive.google.com]

What is happening to the model??
最后由 protatoguy 编辑于; 2017 年 9 月 4 日 上午 9:17
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ZeqMacaw 2017 年 9 月 4 日 上午 9:56 
The exporter is probably exporting every single bone you have in the armature. The model compiler is probably removing bones that are not assigned/weighted to any vertices.
protatoguy 2017 年 9 月 4 日 上午 10:09 
Also when I exported another model, the console said exported 126, but compiler says 127 bones. So, what happened?
Artfunkel 2017 年 9 月 4 日 上午 11:47 
An extra bone is added to carry unweighted vertices. Without it your animation would look different once compiled.
protatoguy 2017 年 9 月 4 日 下午 3:20 
Ok, when you said that the compiler removes bones that are not weighted to verticies, it's not the case. I tried to remove the vertex group for that certain bone, but still does not work.
Artfunkel 2017 年 9 月 5 日 上午 5:39 
What "does not work"?
protatoguy 2017 年 9 月 5 日 上午 6:23 
Nevermind, I found the bones that had 0 weights to any of the bodygroups.
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所有讨论 > Help > 主题详情
发帖日期: 2017 年 9 月 4 日 上午 9:15
回复数: 6