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Galil AR 2017 年 1 月 12 日 下午 1:48
Multiple UV maps export? [resolved]
So, after i saw the smd format, for the materials i just need to assign and select an uv map in the texture menu, but i tried several times(with both materials) and in the compiled model it's only visible ( correctly placed) the selected UV in the object menu.
Edit: since uv map is transferred per smd row, just join the objects, it will merge the UV, overlapping if it's necessary. Just separate the materials. Sorry for such a foolish question.
最后由 Galil AR 编辑于; 2017 年 1 月 14 日 下午 2:08
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xdshot 2017 年 1 月 12 日 下午 9:33 
Source doesn't support multiple UVs
Galil AR 2017 年 1 月 13 日 上午 7:41 
Thanks for the answer, but i found some facepunch threads where people just said that you just need to do another material slot. And since materials->vmts with possible different textures with different , and that they're writed in the smds for each row, why isn't that possible?
xdshot 2017 年 1 月 13 日 上午 7:45 
Yeah, each material part has own uv map. They might not be the same.
Galil AR 2017 年 1 月 13 日 上午 7:56 
And how can i achieve that?
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所有讨论 > Help > 主题详情
发帖日期: 2017 年 1 月 12 日 下午 1:48
回复数: 4