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Excellent. Thanks for the speedy response.
Sadly, that simply doesn't work. I've tried it with a couple of different rigs, but as far the .SMD's configuration, the bone is still exported (and animated).
Edit: Just noticed you're an officer and may be able to help.
http://imgur.com/ms8HQiF Here you can see that I have deform unselected.
https://github.com/WobblyRunner/Citizen-Hands-IK/blob/master/rig_v_model_ikAction.smd#L11 Example of the .SMD file with "deform" radio box unchecked, but still generating IK_Shoulder_R bones. (Line 11, Line 80, Line 147, etc)
Is it possible that the bone-parent method I am using causes this? Should I instead use bone constraints? However, the IK Hands are also affected and I am using only bone constraints for them.
That sounds great. Is this[github.com] the git you and your contributors have set up? I'd love to contribute what I can to the project and make a branch.