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beXXXzod 2017 年 3 月 11 日 上午 10:47
Help with SMD Export please
I am trying to export (and import) model to SMD format. Target engine is Source.
My blend file: http://pasteall.org/blend/index.php?id=45891
Blender version: 2.78c
BleST version: 2.9.1

In blender all is good. But when i exporting to SMD (default parameters, Source Engine), and importing it (default parameters) again to Blender i am getting some model face deformations. Can you test it? Or explain what i am doing wrong please.
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Zappy 2017 年 3 月 11 日 上午 11:46 
I haven't downloaded and tried the Blender session you provided, but I'm going to assume you're using polygons with more than 3 sides. The SMD format itself only supports triangles, so any quads and other polygons with more than 3 sides will be converted into triangles on export. When importing, they will remain as triangles.

Another possibility is that you may be rigging vertices to less than or more than a sum of 1.0 when all bone weight values are added up. Or maybe you're using some modifiers that can't be exported/imported correctly.
beXXXzod 2017 年 3 月 12 日 上午 9:38 
OK. I solved this issue. This is a subsurf modifier with armature modifier.
But i am tried several other files with skeleton and animation.
Please explain how animate it in blender. When i animating in blender already is ok. But in imported SMD animation is wrong in several bones. Only legs are working, but no neck, shoulders, arms, etc. I am using model from MakeHuman program.

Can you tell me how animate in blender correctly?
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所有讨论 > Help > 主题详情
发帖日期: 2017 年 3 月 11 日 上午 10:47
回复数: 2