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所有讨论 > Bug Reports > 主题详情
Jennifer 3 月 20 日 上午 12:25
Animation import borked with Blender 4.4 update
Armature and keyframes will import but the keyframes are empty and don't deform the model at all.
引用自 Artfunkel:
I've pushed a branch which integrates Action Slots into the import and export process. It's a core change to the addon so I'd appreciate some testing before I release it.

https://github.com/Artfunkel/BlenderSourceTools/tree/action_slots

Not sure about Python or Git? Download the code[github.com] and copy the io_scene_valvesource folder to %appdata%\Blender Foundation\Blender\4.4\scripts\addons.
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Can confirm, tried to import some viewmodel animations on 4.4 but keyframes don't seem to be importing at all. Version 4.3 is still able to import animations though.
Artfunkel 3 月 21 日 下午 2:58 
The data is imported, but there is a breaking API change which leaves the object unanimated. The missing step can be performed manually by choosing the "Legacy Slot" at this point in the Blender UI.

https://i.imgur.com/lquoMGX.png
最后由 Artfunkel 编辑于; 3 月 21 日 下午 2:59
此论坛的一名版主已表示此帖子解答了原先的主题。
Artfunkel 3 月 30 日 上午 11:26 
I've pushed a branch which integrates Action Slots into the import and export process. It's a core change to the addon so I'd appreciate some testing before I release it.

https://github.com/Artfunkel/BlenderSourceTools/tree/action_slots

Not sure about Python or Git? Download the code[github.com] and copy the io_scene_valvesource folder to %appdata%\Blender Foundation\Blender\4.4\scripts\addons.
Jennifer 3 月 30 日 下午 9:15 
引用自 Artfunkel
I've pushed a branch which integrates Action Slots into the import and export process. It's a core change to the addon so I'd appreciate some testing before I release it.

https://github.com/Artfunkel/BlenderSourceTools/tree/action_slots

Not sure about Python or Git? Download the code[github.com] and copy the io_scene_valvesource folder to %appdata%\Blender Foundation\Blender\4.4\scripts\addons.

Seems to work just fine, at least in my use case.
Artfunkel 4 月 20 日 下午 12:23 
Fixed in 3.4.
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