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所有讨论 > Bug Reports > 主题详情
volfin 2015 年 1 月 22 日 下午 6:01
[FIXED] SMD Import fails with Newer version of BleST
I've been using Version 2.21 of BleST to import SMD skeletons i create in another program for some time. It worked well as a skeletal transfer medium. But now, after I updated to version 2.31, SMD skeletal import no longer works. The importer behaves as if it had succeeded, and no errors are thrown, but there is no visible skeleton in the window, only a single 'stick' which lays along the ground plane.

Here's an example of the results of 2.21 compared to the results of 2.31

With 2.21:
http://i.imgur.com/dxGbqf8.png

With 2.31:
http://i.imgur.com/dinjUsh.png

These are from the same exact SMD imported, and the same Blender version (2.71)

I'm importing these with the Bone Append set to "Make New Armature" as i want it standalone for modeling purposes.

Thanks for your attention.
最后由 Artfunkel 编辑于; 2015 年 2 月 7 日 上午 7:50
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Artfunkel 2015 年 1 月 23 日 上午 11:15 
Please upload the SMD somewhere.
volfin 2015 年 1 月 23 日 下午 1:04 
Artfunkel 2015 年 1 月 23 日 下午 1:28 
I can import it just fine. Does the console (Window > Toggle System Console) say anything?
volfin 2015 年 1 月 23 日 下午 9:21 
Edit: actually I found the problem. If there is already 1 armature on any layer in the scene, any secondary import fails (you can't have more than one armature). Before you could import more than one per scene.

You can try this yourself, just try importing the SMD twice. First time will work, but second time will fail.
最后由 volfin 编辑于; 2015 年 1 月 23 日 下午 9:25
Artfunkel 2015 年 2 月 7 日 上午 7:51 
This has been fixed in version 2.4.
volfin 2015 年 2 月 7 日 下午 2:17 
Thanks :)
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