STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
449
游戏中
2,454
在线
成立于
2013 年 11 月 8 日
所有讨论 > Bug Reports > 主题详情
Zappy 2015 年 4 月 2 日 上午 10:37
[INVALID] Copy-pasting Source Tools armature creates bone mesh
Upon copy-pasting (Ctrl+C > Ctrl+V, not Ctrl+D) a mesh linked to a Blender Source Tools sphere armature and pasting it, one gets: The mesh one copied (expected and wanted), the armature (expected and wanted), and smd_bone_vis.001 (unexpected and HIGHLY unwanted), which is a mesh of the ball thing used for sphere armatures when importing stuff using the Blender Source Tools. Happens in a 64-bit Blender 2.74 Zip install over a 2.72b install using Blender Source Tools 2.5.0 on a 64-bit Windows 7, didn't happen in said 2.72b install with Blender Source Tools 2.4.1. smd_bone_vis.001 spawns with an origin point of 0 0 0.

Steps to reproduce:
Import SMD or DMX mesh, leave import settings at default
Select a mesh object
Ctrl+C
Ctrl+V

Edit: Also, yes, this also happens when copying a mesh from a Blend session saved in 2.72b, which is how I found out about it.
最后由 Zappy 编辑于; 2015 年 4 月 6 日 上午 9:02
< >
正在显示第 1 - 2 条,共 2 条留言
Artfunkel 2015 年 4 月 6 日 上午 9:00 
Looks like a Blender bug to me. There's no code of mine running at that point. You can work around the issue by removing the armature modifier from the mesh...or just delete the object when it appears. :)
Zappy 2015 年 4 月 6 日 上午 9:02 
Of which I'll be doing the latter... but that doesn't mean it's less annoying, though. Alrighty.
< >
正在显示第 1 - 2 条,共 2 条留言
每页显示数: 1530 50

所有讨论 > Bug Reports > 主题详情