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Left : After exported to DMX. (nothing change if i select "Import SMD Polygons & normals")
Right : Before export. I didn't ticked the "auto-smooth" option nor custom split normal data, it added itsef at the export. If i untick it, the model return like the model at the right (before export) But each time i export it tick it.
Also clicking the auto-smooth tickbox doesn't brick anything on the original model.
Blend file :
http://1drv.ms/1QsBKiD
Experienced with Blender Source Tools 2.6.1 & Blender 2.74, 75 & 76 .
Aaalso i use the SFM's DMX exporter. Zappy too i guess, i often see him on SFM's community
The good news is that if I export the mesh to FBX then reimport it the DMX is generated correctly. I've also been able to alter which areas of the exported DMX get bad normals/UVs by running the Separate op.
In short, you should look into refreshing the underlying mesh data in a way which doesn't alter its appearance. The FBX re-import looked fine to me. :)
Additionally, try enabling "Auto Smooth" on the mesh. I found that doing that would also make the same error show up in Blender.
But does it keep materials, armature and everything ?
EDIT : Yep it does, thanks !