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2013 年 11 月 8 日
所有讨论 > Bug Reports > 主题详情
Jennifer 3 月 10 日 上午 11:40
Importing .dmx animation misses keyframes on certain bones
I'm trying to deal with TF2 player animations. In this case, it's for Demoman's grenade launcher.

When compiling the source animation with Crowbar it correctly animates the cylinder and barrel when reloading or firing, but when imported the weapon_bone's are missing from teh rig, and when exported via Blender Source Tools with no modification the animation comes out 70kb lighter and the gun is no longer animated when recompiled with the new animation.

What I noticed is that some animations import fine with these bones intact, for example Spy's revolver animations are correctly imported but are still about 10kb lighter than the source file when exported. Maybe some other stuff getting lost too?

Unfortunately I do not have Maya so I cannot test these with Valve's official tools. :/
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Artfunkel 3 月 10 日 下午 12:55 
Please upload the files you are working with.
Jennifer 3 月 10 日 下午 1:34 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Jennifer 3 月 13 日 上午 11:09 
:/
此论坛的一名版主已表示此帖子解答了原先的主题。
Artfunkel 5 月 17 日 上午 7:13 
Fixed in 3.4.
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所有讨论 > Bug Reports > 主题详情