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所有讨论 > Bug Reports > 主题详情
InstantMuffin 2016 年 3 月 27 日 下午 1:19
bpy.ops.export_scene.smd(export_scene=True) creates duplicates on all layers
Hello guys and happy Easter!

Issue is relatively easy to reproduce. Load up the startup scene, set up the export settings in the scene-panel.
Then execute this python script:

import bpy import os bpy.ops.export_scene.smd(export_scene=True)

Scene-export using the gui works as expected though.
I'm not sure if I missed or found something here.
最后由 Artfunkel 编辑于; 2016 年 4 月 3 日 上午 3:03
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Artfunkel 2016 年 3 月 29 日 下午 1:40 
I can't even get that far in Blender 2.77 as printing anything to the console fails! Which version are you using?
InstantMuffin 2016 年 3 月 29 日 下午 1:40 
2.76 (64Bit) on win7
最后由 InstantMuffin 编辑于; 2016 年 3 月 29 日 下午 1:41
Artfunkel 2016 年 3 月 29 日 下午 1:43 
Hmm, I get the same encoding error there. I'll have to look into this before I can start working on this bug.
InstantMuffin 2016 年 4 月 10 日 上午 9:51 
np it's not urgent since exporting using the gui works fine.
InstantMuffin 2016 年 5 月 4 日 上午 11:15 
Actually, this (automatic import and export) would be really handy for my current project, where it would help me automatically create lods of existing models and pair them together to reduce overall polycount and drawcalls.
If there's any way I can help or speed this up, please let me know.
Artfunkel 2016 年 5 月 4 日 下午 2:44 
I have some questions. What platform are you on? Do you have Blender's bpy.app.debug_value value enabled?
InstantMuffin 2016 年 5 月 4 日 下午 3:16 
Still Windows 7 64-Bit. I could try Ubuntu though if it helps.
I barely have any python experience, let alone with blender's scripting interface (I do get stuff to work, but it takes quite a while).
I didn't know about said value, so I go ahead and say no (at least not on purpose). I'm literally only using the given snippet in the default scene after setting up the export folder and the model format to smd in the gui.
最后由 InstantMuffin 编辑于; 2016 年 5 月 4 日 下午 3:18
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所有讨论 > Bug Reports > 主题详情