STEAM 组
Blender Source Tools BleST
STEAM 组
Blender Source Tools BleST
266
游戏中
1,843
在线
成立于
2013 年 11 月 8 日
所有讨论 > Bug Reports > 主题详情
hhuber_2001 2016 年 4 月 15 日 上午 1:31
[WONTFIX] Importing Models with Vertex Animations results in unmatched VTA Vertices
In Line 892 in import_smd.py the coordinates for a vertex are rounded to three digits after the decimal point, which results in rounding errors for the vertex coordinates making it impossible for the import script to match some VTA vertices to the base mesh. I changed the the value from 3 to 4. Now all VTA vertices match the base mesh.
最后由 hhuber_2001 编辑于; 2016 年 4 月 18 日 上午 12:52
< >
正在显示第 1 - 4 条,共 4 条留言
Artfunkel 2016 年 4 月 15 日 上午 10:57 
It's a trade-off between matching the verts you want and matching the nearby verts you don't. The only good answer is to use DMX instead!
Zappy 2016 年 4 月 17 日 上午 7:17 
引用自 Artfunkel
The only good answer is to use DMX instead!
We would, but there's no MDL-to-DMX converter around yet, only MDL-to-[SMD and VTA], leaving us no choice.
最后由 Zappy 编辑于; 2016 年 4 月 17 日 上午 7:18
hhuber_2001 2016 年 4 月 18 日 上午 12:57 
Maybe I'm getting something wrong here, but shouldn't rounding to 4 digits be more exact, than rounding to 3, thus eliminating the problem of matching the wrong vertices. As far as I know Blender supports 5 digits after the decimal point, where the smd format supports 6 digits. So it should be possible to round to 5 digits to get the closest match between Blender and smd.
Artfunkel 2016 年 4 月 18 日 上午 11:36 
Yes, but sometimes when importing VTA data that's bad. If I wanted a really accurate match I wouldn't be rounding the values in the first place. :)
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50

所有讨论 > Bug Reports > 主题详情